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Another great idea, though!" Daniel exclaimed. Pressing the issue, I asked about ShadowPlay potentially supporting screen-sharing or other game-related applications. This is a great idea for version 2 though!" As for Twitch, what about the option to stream your live gameplay? "Not in the first release. Daniel said that "in the first release" only default game audio can be recorded. My brain instantly started fantasizing about what ShadowPlay could bring to the table for e-sports, specifically broadcasting and commentary. "In the meantime, GeForce customers can manually share the video files over whatever medium they choose ( Facebook, YouTube, Vimeo, etc.)"ĭuring a recent hands-on demo for NVIDIA SHIELD, I noticed that came pre-installed. Next I asked about video sharing: "There won’t be automatic sharing buttons in the initial release, but this is something we’re thinking about for version 2," Daniel said. If you want to record a marathon Conquest match in Battlefield 3, have at it. Speaking of sharing, audio, and other things left unsaid, I got in touch with Chris Daniel, product manager for GeForce, regarding some specifics.įirst and most importantly, there are no hard limits for recording. unwieldy when it comes to recording video. Like GeForce Experience itself, NVIDIA is trying to remove the technology and just let PC gamers play.įRAPS is an old reliable friend, and part of my daily benchmarking routine. It's a manageable file size, already encoded and ready for sharing. To break it down even further, ShadowPlay's high quality setting - a 30Mbps video bitrate and 48Hz 16-bit audio - produces a 675MB video without audio, and 708MB with audio. Using ShadowPlay to record the same length of gameplay yields a file size of 238MB. Set to comparative quality settings (30fps at 1080p), a 1 minute and 9 second clip of Borderlands 2 results in a 3.6GB file with FRAPS. Moreover, FRAPS creates impossibly large video files. "FRAPS has recorded my game footage for years." While that's true, the recording process comes with a noticeable hit to performance, something NVIDIA tells me isn't a concern with ShadowPlay. ShadowPlay, planned for Summer 2013, constantly works in the background utilizing the H.264 encoder built into every Kepler GPU from NVIDIA to auto-record your last 20 minutes of gameplay.
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